It is convenient to make yourself a permanent income by immediately increasing the value that is responsible for receiving money from other civilizations, or the value that is responsible for trade between cities (highlighted in green on the screen, it is easy to search in the memory editor immediately under the value of money. Now we put all our received values in the Search of the Artmoney program as a range, transforming hike the case in 8 byte representation, it will look like this Value => 0000 0201 0000 87F0 0000 0000 0000 87F0 <= 0000 0000 0000 8854.Īfter you have found the value, open either the memory editor (the values are reversed there), or we immediately correct, but also in hexadecimal form. If we do not receive any money for this line, then the value will be 0000. Now we look in the game for the amount of money we get from other civilizations, I have it 513, we also enter it into the Calculator in the Dec position, but we do not multiply 100, after transferring to Hex it will be 0201. these are already hexadecimal values, will be 87F0 while the number is stored in memory. decimal values and enter our money multiplied by 100, it will be 34800 then convert the point to Hex, i.e. Next, open the Calculator built into Windows, select View either Engineering or Programmer, put a dot on Dec, i.e. In artmani, click search, select the search method as Range of values, Type check only whole 8 bytes, Set the range of addresses and Frequency as All. We start the game, load the save game, see how much money we have now, for example, as in the screen 348, hover the mouse over the amount and see that 340 from production, 121 from trade and 513 from other civilizations minus expenses, total 348. The Search tab, select the Processor type, you can Auto, Byte order Normal. I once described a hack for tsiv5, and here the truth is, you need to tinker with this method a littleįirst, in the Program Settings, the Advanced tab, select the Hexadecimal view and input checkboxes.
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