Steam firewatch background2/21/2023 ![]() ![]() “It’s an emotional gut-punch all the way through, for many reasons, and largely a pleasure to explore and find yourself lost in-mentally, if not geographically. “In the end, it feels like it’s about the emotions and cares of real people, not the animations of puppets.” 8.5 It’s delicate, lovely, melancholy and wistful. “Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick. It’s a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.” 9.3 “It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. But once Firewatch reviews started to appear, the world stopped spinning a little bit. Here were some of my favorite reviews: Butterflies to the extreme, the kind of butterflies that keep you in bed a little too long, the kind I’m well familiar with whenever I tackle the unknown. I can’t lie - my stomach was a wreck as launch day approached. If not just for posterity, I wanted to take a moment to record some of what’s happened since. Here we are, a little more than a month after Firewatch shipped. How Panic got into video games with Campo Santo – Dave Tach, Polygon The story of Campo Santo and Panic - and how we ended up being a part of a first-person adventure video game for Mac / PC / and PlayStation 4 - starts in 2013, and makes for interesting reading in retrospect: ![]()
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